If you’re a fan of gaming to any degree, you’ve likely heard about Star Wars Battlefront 2‘s loot boxes. A controversy from back in 2017 when the game launched, DICE now describe the loot box issues as the company’s “rock bottom”.
What Was DICE’s Rock Bottom Moment?
As the game entered its launch period, players become increasingly angry as to how microtransactions were handled. Heroes and villains, such as Darth Vader, were locked behind a paywall – or players could earn enough credits to buy them in literally 40 hours of gameplay time. What’s more, the game’s Star Cards made players who purchased loot boxes much more powerful than those who didn’t.
Today, DICE clearly recognizes the mistakes their game has made since launch. Star Wars Battlefront 2 Design Director Dennis Brannväll even claims the studio hit “rock bottom” thanks to the loot box controversy. But DICE wasn’t giving up just yet.
Turning It Around
In an interview at Gamescom 2019, Brännvall remarked on the fallout following the Battlefront 2 loot box controversy:
Not a week goes by without us thinking, ‘Imagine if we hadn’t launched with loot boxes the way we did.’ – Dennis Brännvall
This sentiment is probably echoed by Star Wars fans everywhere. Many players avoided the game from the get-go, but after quite some time, DICE has stepped up its game. Believing that Battlefront 2 lives up the legacy of the great franchise, the development team has worked tirelessly on the game for the last two years.
We hit rock bottom in terms of player sentiment but now it’s climbing every month. We’re delivering more content this year than we did in the first year, which is also a sign of a healthy game. The community’s happier than it’s ever been, especially with the big announcement yesterday. – Dennis Brännvall
Star Wars Battlefront 2, Two Years On…
Now, two years into the Star Wars Battlefront 2 lifespan, things are better than ever for the game’s fans. DICE made significant adjustments to the game, including a new progression system, with all heroes unlocked from the start, at no cost. Loot boxes are now also limited to cosmetic items only, as they should have always been. Cosmetic items can be alternatively acquired directly with in-game credits that are given freely at the end of each match.
In addition, Brannvall is correct in his statement that the game’s community is happy, as the developer delivers regular high-quality content to the game. The ‘big announcement’ Brannvall is referencing likely refers to the Gamescom reveals that promise new single-player content, as well as additional reinforcements and ways to play.
To many fans, Star Wars Battlefront 2 is finally worth playing now, two years after the initial launch. It goes to show that even the worst-received games can turn themselves around with the help of a dedicated development team.
What did you think about Star Wars Battlefront 2‘s loot box-filled rock bottom moment? Are you willing to give the game a shot now that we’re two years into the game’s lifespan?